
Edited/added a few loading screens as well. Removed loads of spell school assignments from enchantments, they only caused issues and fail. Crossbows appear on enemies (mediocre chance on bandits, high chance on soldiers). New weapons distributed among enemies and blacksmiths. Vendor inventory respawn time now 6 days.
Added a more potent Frostbite Venom, dropped by Giant Frostbite Spiders. Dual-casting: now 200% cost and 220% magnitude. Sneak attacks do 34% less damage if the target is looking for you. Replaced "Fortify Lockpicking" enchantment with "Fortify Fingersmith". Replaced "Fortify Pickpocket" enchantment with "Deadly Touch" (damage/ignore armor) and "Prism" (armor/resist magic). Sound has a slightly reduced influence on sneaking success. Movement has greater influence on sneaking. Light has greater influence on sneaking. Equipment weight has greater influence on sneaking. More sneak experience gained from sneak attacks with bow. Unarmed sneak damage multiplier increased to 圆. Two-handed sneak damage multiplier increased to x3. Dagger sneak damage multiplier increased to 圆. New gameplay options such as slowing time after dagger sneak attacks, instantly killing sleeping targets, crafting utility arrows. Allows for sneak attack with destruction spells. Two perks for spellblades (empty hand/spell and a one-handed weapon). Sub-tree for unarmed combat, which requires the unarmed 'weapon' that the Dragonborn receives at the beginning of a new game. Greater variety in weaponry by adding katanas, tantos, scimitars, clubs, wakizashis, shortswords, shortspears, hatchets, mauls and longswords, on top of the vanilla mace, war axe and sword (now broadsword). Removal of generic perks that apply to all one-handed weapons. Survivalism Module: edits the survivalism tree so it becomes more compatible with Chesko's Frostfall.
Encounter Zones: edits the difficulty of the encounter zones, so there are more difficult ones and less difficult ones.Enemy Scaling: edits enemies to be more challenging, realistic and smart.Standing Stones Module: edits the effects the stading stones have on the Dragonborn.Combat Module: edits the way combat works in Skyrim to make it more challenging and realistic.Race Module: edits the racial abilities and powers.Main Module: edits the perk-constellations as they appear in vanilla Skyrim and replaces, enhances or changes the already existing perks.